Archery Tag Missions

Archery Tag
Missions

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What’s your mission? At BattleGR Tactical Games, we run multiple archery tag missions (games) to keep your experience unique each time you enter our arena or hold an event. The game objectives vary in difficulty levels so kids of all ages can have a fun time. Each mission lasts approximately 5-10 minutes.

Below are a few of the most popular missions we offer for archery tag. If scheduling a party or event in Grand Rapids or the nearby area, you can request specific missions in advance.

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Elimination Style

This option appeals to more experienced players, or those who like more risk in the game. When a player is hit with an arrow, they are out of the game until one of their teammates catches an arrow or knocks out one of the spots from the opposing team’s 5-spot target.

At the end of the time limit, the team with the greater number of players and target spots remaining will be declared the winner.

If the game is tied at the end of regulation play, the game will continue into sudden death overtime. Each player must have at least one arrow when overtime begins. The referee signals the beginning of overtime. The first team with a legal hit will be declared the winner.

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Infected

The object is to get opposing team onto your side. One side has Zombies, and the other side has Humans. To win the game you need to shoot each player on the opposing team, bringing them to your side. Once you have eliminated each player from the opposing side, your team wins.

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League Style

This style of game play makes a great spectator sport because it is fast paced with many lead changes, and is more beneficial to newer players or those who are “paying per game.” When a player is hit with an arrow, they remain in the game and continue to play.

At the end of the time limit, the team with the greater number of points will be declared the winner.

If the game is tied at the end of regulation play, the game will continue into sudden death overtime. Each player must have at least one arrow when overtime begins. The referee signals the beginning of overtime. The first team with a legal hit will be declared the winner.

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Protect the President

Each side has a “President” who does not have a bow to shoot, and if he or she is shot the game is over. You have only one or two players with bows and the rest of the team is responsible for protecting the president by shielding them with their body or catching arrows. If one of the players who is protecting the president is hit by an arrow, they must leave the field for 30 seconds before returning. The first team to shoot the opposing team’s president wins.

Elimination Style

Archery Tag

This option appeals to more experienced players, or those who like more risk in the game. When a player is hit with an arrow, they are out of the game until one of their teammates catches an arrow or knocks out one of the spots from the opposing team’s 5-spot target.

At the end of the time limit, the team with the greater number of players and target spots remaining will be declared the winner.

If the game is tied at the end of regulation play, the game will continue into sudden death overtime. Each player must have at least one arrow when overtime begins. The referee signals the beginning of overtime. The first team with a legal hit will be declared the winner.

League Style

Archery Tag

This style of game play makes a great spectator sport because it is fast paced with many lead changes, and is more beneficial to newer players or those who are “paying per game.” When a player is hit with an arrow, they remain in the game and continue to play.

At the end of the time limit, the team with the greater number of points will be declared the winner.

If the game is tied at the end of regulation play, the game will continue into sudden death overtime. Each player must have at least one arrow when overtime begins. The referee signals the beginning of overtime. The first team with a legal hit will be declared the winner.